The Thousand Kingdoms
World Notes and House Rules
Water: There are no bodies of salt water. Even the oceans are fresh water. Animals/plants/creatures normally found in salt water (whales, sharks, Sahaugin, seaweed) are still present.
Divine Power: You must have a deity to gain divine powers. This includes Druids and paladins.
Gods Available: (TO BE UPDATED) 3rd Ed. Forgotten Realms, Grayhawk, Celtic, Norse, Egyptian, Cimmerian, Native American, Shamanistic (Nature Spirits), Draconic, Racial (Elven, Drow, Hobbit, Dwarven, Gnome, Orc, etc.). Others with approval. I may have forgotten some. I’m pretty flexible. The Greek gods are purposefully omitted.
Airships: Airships exist, both magical and dirigible, but are uncommon. More are seen near Myranthia because of the inter-dimensional trade.
Hobbits: They are Hobbits, not halflings. Halfling is a derogatory term as bad a ni***r.
Lifespan of Elves and Gnomes: Elves and Gnomes live for 350-400 years. Elves take their adult name at around 60.
Major Regional Languages:
Dazrin (Dazri Reaches)
Kridish (Beacon & Munwood)
Myran (Yoman Hills)
Romani (Romani Hills)
Seska (Great Eastern Prairie)
Tosh (Toshi Plains)
Yorrish (Plains of Myoni)
Zoth (Harrin’s Folly)
Alignment: Except in rare cases, species does not lock a being into a specific alignment. The alignment given for a species indicates the norm for that species’ culture. There will be exceptions. Note, for example, that the Orcs of Ulus are peaceful farmers.
Weirdness: You live in the aftermath of a war where reality was repeatedly ripped apart and rebuilt. Expect there to be areas where natural and/or magical laws are altered or inverted.
Hit Points: Max out your HP at levels 1-5.
Short Rests take half an hour, not an hour.
Regaining Hit Dice: You regain half of your hit dice after a long rest, with a minimum of five. You cannot regain more hit dice than you have expended.
Ioun Stones: Ioun Stones do not orbit your head. They must be implanted in your forehead to function. Implanting an attuned stone is an act of will that requires one round.