Tag: Western TK

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  • Rivermeet

    Rivermeet is best known for the number of different governments it's had in the last 500 years. It seems none last very long. The current government has been in power for twenty five years, and it's rumored that is twice as long as any of the others …

  • Seafort

    Seafort was once the largest naval base in the Eternal Empire. It has both the largest artificial harbor and the largest fortified harbor in the Western Thousand Kingdoms.

  • Shran

    Shran is a Hobbit city on the west coast of [[Jolshyre | Jolshyre]]. It looks like an oversized Hobbit village.Most of the buildings are built into the many hills, The streets wind around the hills. There is an Elven enclave at the East end of the …

  • Tjaru

    Tjaru is ruled by the Setittes. Slavery is commonplace. There is a segregated part of the city for visitors; where they are allowed some measure of freedom and basic rights. This is necessary for trade.

  • Tolmar

    Tolmar is a fun place to visit. The bars and gambling houses never close. Company can be found readily. Prostitution is not illegal (It’s not even addressed in the laws); but you won’t find anyone practicing it. The people have a looser, more casual, …

  • Zanna's Rest

    Settled by refugees during Dorrek’s Insurrection, Zanna’s rest is a busy trade port. The canal that connects it to Grangerton is one of only two huge canals known to exist. It follows the ancient’s road that was constructed at the same time. The canal …

  • Myranthia

    A thriving trade port, Myranthia has the most diverse population of any city in the Western Thousand Kingdoms. Less than half of the citizens are human and over fifteen percent are extraplanar or of highly unusual origins. The city does a fair amount of …

  • Beacon

    Beacon is one of the few sovereign states large enough to be called a country. It is a military dictatorship. Its people are an industrious, humorless lot. It has two large cities, New Beacon and Old Beacon. Old Beacon was just called Beacon before …

  • New Beacon

    Part of [[Beacon | Beacon]] New Beacon has become a major center of trade. It is a major trade port due to it being one of the only sources of several rare gems, ores, and plants. Merchants warn even their rivals to tread carefully due to the strict …

  • Old Beacon

    Part of [[Beacon | Beacon]] Old Beacon was once a medium sized trade port before New Beacon was founded. Today, its primary industry is fishing. It operates a Large fishing fleet and ships fish all over the Western Thousand Kingdoms.

  • Garrison

    Garrison was the main headquarters of the imperial army in the West and the empire’s main shipyard. Garrison, which is deep inland has a large man-made lake to accommodate its massive shipyards. It’s only connection to any other body of water is a …

  • The Protectorate

    The Protectorate is comprised of the cities of [[Seafort | Seafort]] and [[Garrison | Garrison]] as well as numerous small towns and plantations. The two cities are connected by the second longest canal in the Western Thousand Kingdoms The country …

  • Ulus

    Ulus is a good sized trade port and boasts both merchant and fishing fleets. It even sees some airship traffic. It is the capital of Uliris. It’s Library and University are well known.

  • Uliris

    Uliris makes most strangers do a double take. It’s one of only three sovereign states large enough to be called a country. It consists of the plains nestled between Venom Marsh, Webwood, and the Vetni hills. The City of Ulus is a fair sized trade port. …

  • The Creeping Waste

    The Creeping Waste is a huge desert where nothing survives. Legend says that it grew for centuries after the Mage War until some powerful magic stopped it. Rumor says that not even undead can survive there.

  • The Dazri Reaches

    Th Reaches are a vast Savanna that stretches for hundreds of miles. Lions, hyenas and elephants are common. Ther are some human settlements; but most of the inhabitants are nomadic. Hobbits, Thri-Kreen, and humans are the most common races, but there …

  • Deaths Edge

    Death’s Edge is a strip of barren land that preceded the Creeping Waste in its march across the continent and now surrounds it. As you cross Death’s edge, life becomes progressively scarcer. The ground becomes infertile, dry and cracked; eventually …

  • Great Eastern Prairie and Centerwood

    The Great Eastern Prairie and Centerwood had a huge influx of refugees during the founding of the Eternal Empire, Dorrek’s Insurrection, The Dragon Scourge, and the Mage War. Each influx of refugees has completely altered the structure of settlements in …

  • Harrins Folly

    History states that Harrin’s Folly was once rich farmland, not the desert it is today. The change reportedly happened suddenly in the last millennia of the Eternal Empire. No one is sure of the source of the name. Some claim that the desert was made when …

  • Kin Keeper Mountains

    The mountains contain the largest Dwarven Kingdom in the Western Thousand Kingdoms.The only usual point of contact between the dwarves of the Kin Keeper Mountains and the outside world is Cragsport. It's rare for outsiders to be allowed into the …